Tiny Arcade five small games
  1. Tiny Arcade
  2. Minesweeper

Minesweeper

Thirty mines on a 16×12 board. Every number tells you exactly how many neighbours are mined — the rest is deduction, and the first click is always safe.

Your browser does not support the canvas element. The game cannot run, but the rules are described below.
Mines 30 Time 0 Best —

Click to open · right-click to flag · F flags the cursor cell · arrows move the cursor Tap to open · press and hold to flag · on-screen buttons move the cursor

The rules

The board hides thirty mines among a hundred and ninety-two cells. Opening a safe cell reveals a number: how many of its eight neighbours contain a mine. A blank cell has no mined neighbours, so it opens the entire connected region of blanks around it in one move.

You win by opening every cell that is not a mine — not by placing thirty flags. Flagging is bookkeeping for your own reasoning, and the game counts down the remaining mines to help you keep track. A single opened mine ends the run.

Controls

Click / tapOpen a cell; tap an opened number to chord
Right-clickPlace or remove a flag
Long pressFlag on touch screens (about 0.4 s)
Arrows / WASDMove the keyboard cursor
Space / EnterOpen the cell under the cursor
FFlag the cell under the cursor

Strategy that actually helps

Start in a corner or on an edge. A corner cell has three neighbours rather than eight, so a blank there opens a larger region and gives you more information per click.

Use the 1-2-1 and 1-2-2 patterns. When two numbers share neighbours, subtract what they have in common. A 1 next to a 2 on a wall means the mine sits on the side the 2 covers and the 1 does not. These two patterns resolve a surprising share of real boards without any guessing.

Don't flag everything. A flag on a cell you have not actually deduced hides information and lets you chord into a mine. Flag only when the logic is certain, then use chording to clear the region in one action.

Accept that some boards need a guess. Minesweeper can reach positions where the visible numbers genuinely do not distinguish between two placements. The skill is in guessing late, guessing where the follow-up is best, and having already cleared everything certain.

Notes on the implementation

Mines are placed after your first click, with its 3×3 neighbourhood excluded. This is the difference between a game that feels fair and one that occasionally kills you on move one — a detail most quick implementations skip.

Opening a blank region uses an explicit stack rather than recursion: a large empty area can be several hundred cells, which overflows the call stack in some browsers. Chording is gated on the flag count matching the number exactly, so a stray tap cannot open cells you have not reasoned about.

The game is fully playable from the keyboard — arrows move a cursor, Space opens, F flags — and board events are announced to screen readers through a live region. Sound is synthesised with the Web Audio API, so no audio files are downloaded; the toggle is remembered between visits.